Saturday, August 2, 2014

Modelling a C-47

Sometimes when I'm busy at work I try something different.  I decided to model a C-47 from scratch.  Here it is so far:


You may ask why I'm doing this?  Yeah, I don't really have an answer.  It's just fun for me at a stressful time of life.  I started a BA thread here.

Tuesday, April 1, 2014

Getting Back to the Simple Stuff...

I actually modeled a Cell Phone Tower (just for fun):


I then placed it in an architectural visualization project for a charity I was helping out.  The Ivy Generator and Sapling add on really helped here.  Used Agisoft photoscan to model all the buildings and the street.


Here is the building with the remodel:



Thanks to everyone who gave me positive comments by the way, encouragement is all I get paid through all this and I appreciate it:)

Monday, March 31, 2014

The struggle for the Art...

It's been a hectic time of life(all the way around).   I've been somewhat discouraged of late as I really feel I'm not good enough at the Art.  I guess what I really struggle with is the detail and the composition.  I'm good at programming and I'm ok at modelling, but I really fall down in the art.  Sometimes I just take ten steps backward.  For example look at Bob two posts down.  I came back to this blog and realized he just looks TERRIBLE.   Man, what was I thinking?  So I took another stab at him:


Ok, so now this is slightly better.  Studied the lips, worked the skin shader and the hair and tweaked some.  Man it's tough getting things right and he certainly he has a long way to go.  Recently I've been working on some architectural visualization projects just for fun and they turned out ok, but I really never have time to do them justice.  

I tried to work on my art a little and I entered a weekend competition.  Having written the cloud generator a while back I thought I could do a good job at it and so I created this:



Needless to say I didn't win, the theme was 'above the clouds'.  This competition made me realize that I really need to work on the Art.  I had a fairly good idea, but the execution didn't cut it.  I got lots of comments like 'hate the black eye'  'the shark looks like he's in a T-Pose'  In my defense it was a weekend competition and I didn't have a lot of time to make this, but still, to fail in the art just irks me.  I think I need to study composition more and also muscles int he face.  Technically I can do almost anything I want to in blender, I just can't seem to do anything appealing aesthetically.  Oh well, it's really not in my nature to give up, so I just keep plugging away....

Friday, January 31, 2014

Thursday, January 16, 2014

New Character.... Bob

Here's about three hours work... trying to get better at pumping out characters.....




Friday, January 10, 2014

Volumetrics are in Cycles!

So Cycles has volumetrics now so I thought I'd do a quick test.  This scene has no lights except those coming from the volume.  I'm sure they're working on point densities which I think will greatly help scenes like this.   As for the movie, I've been stalled for a long time because of work and moving households.  Now that things have settled down a bit I think I'll start in again.... sorry for the long time between posts:)


Saturday, September 21, 2013

And still tweaking.....

Here's a quick update on the buildings I scanned in...

This street is completely different than the street I did in the past.  These buildings are VERY low poly with all of the effort going into the normal maps and the texturing.  This is a completely different work flow than modelling EVERY detail and then adding tiled and procedural textures to 'dirty it up'.    I think I like this flow a little better, you end up with a few too many flaws instead of too few, but it's faster and I think it looks a little better... any thoughts? 

Sunday, September 8, 2013

Back from Ireland...

So I took over 4000 photos on my trip to Ireland most of which were for objects and textures.  I've got quite a library now and the computer has been converting them to models pretty much non stop since I got back.  Here's a couple of buildings I scanned in.  Believe it or not these models are extremely low poly.  Anyway posting a render up to prove I'm still working away on the movie.  I think my original estimate of 10 years to make the movie was a little optimistic.

Saturday, July 6, 2013

Knight

So did this between a really hectic period of life and it doesn't have anything to do with the movie... sort of, I really was trying to get a little better at CG and started with topology study and camera and focal length study and then sculpt etc etc.   Anyway, I'm getting back on task so I thought I'd post this just to prove I haven't been idle :)


Sunday, June 2, 2013

Noel

Here's another character I'm working on, his name is Noel and he's a professor in the movie.  Getting slightly better at topology, but have a long way to go yet:)

Wednesday, May 29, 2013

Joe Expressions....

A fellow animator on BA asked for some of my screen shots of a scene I'm working on and a few expressions of my Joe rig so I posted them for him,  here they are for completeness:

I used Jason Osipa's book, "Stop Staring" to guide me in topology and face rigging.


This is a screen shot of an animation with all of the NLA tracks.

Tuesday, May 21, 2013

Quick Dyntopo Sculpt

Ok, I'm officially a dyntopo fan.  I think I'll presculpt all the characters with this prior to retopology.  I'm at the point where I need lots of peripheral characters and background people.  Here's a secondary professor sculpt I pounded out in about an hour or less.


Monday, May 13, 2013

Finished a New Script

So I finished a new version of my texture paint script that works in concert with agisoft photoscan.  This is a screen grab of a trash can I scanned in retopoed and used the script to upgrade the texture.  If anyone wants the details of the work flow I can post it up, but I think I've got it down well enough to start churning out the props.

Tuesday, April 16, 2013

Little things add a lot...

Added flowers trees, mist pass DOF etc.  Getting close to calling it done and moving on to the next set.